Sunday, February 14, 2010

G.I. ROBOT process

Sorry for the hold up on this post. Been meaning to post it all last week, but got too busy.

Anyway, a lot more went into this one than normal. Just couldn't nail down which I liked better. In the end I went with the strongest idea from early on in the sketches.

Hope you dig it.



Jeff McComsey said...

Awesome stuff. Love seeing the process stuff. I think the extra time spent shows, as the final piece is fucking Schweet! There are some serious inking techniques going on in the finish. I particularly dig the work on the T-rex's skin and G I Robot's uniform. Bonkers!

Frame Theory said...

Wow nice process work man. Very thorough.

Mike Hawthorne said...

Jeff - Thanks, man. Yeah, a little more inky then normal. Wanted to do high contrast with little to no modeling.

Thanks again.

Alejandro - Cool, glad you enjoyed it. I love seeing process stuff myself. :)


Steve Bryant said...

I love seeing your process, man. The construction is rock-fucking-solid.

And the way you spotted your blacks in the final is impeccable.


Mike Hawthorne said...

Thanks, Steve! I appreciate it :)


PatrickWedge said...

Interesting to see you shift away from the lower, side camera angle shot to the straight on view of the GI Robot character. With the last two, you've been pushing the camera angles (Torpedo and Rocketeer). Not that it was bad by any means, just interesting that you moved away from that great angle shot in the 7th scan.

Mike Hawthorne said...

I went with the straight on shot because of scale. From the side, and below, you have the appearance of the hero being bigger then the threat he faced. I wanted the opposite.

Thanks man!

Ciaran Lucas said...

Thanks for posting all the steps. I've seen people post pencils-inks-colours many's a time, but its rare to include the development sketches for the head and such.

Great work too :D

Mike Hawthorne said...

No problem. I get asked about how to make comics more then just about anything else. So I figure it's best to show my "pro tools" and let people figure out what works for them.

Then, when those artists get better I can steal from them and it's one big circle of getting better-at-art-badassedness :)